![]() ![]() For example, Act 1 is Fire Resistance and Act 2 is Poison Resistance. The resistance stats on it will depend on which act you find the loot. Legendary items can also drop at any level, meaning you can get the same Legendary at Level 2 or level 60. These new legendary set bonus affixes are unique to each piece in the set and can be used to create some powerful builds. There are legendary item sets in the game that grant set bonuses for wearing a specific combination of items. Here is a break down of each item slot for your character and your pet:Įach item can roll a unique set of stats, including the Lifebound property that causes the piece of loot to disappear upon death. In this guide, we will list every Torchlight 3 legendary item in the game. Loot can be one of three different rarities: common, rare, or legendary. Not only can you find loot for your character, but you can also gear up your pet. Players must fight their way through enemies to collect the best loot they can find. Just lacking on every way, by a lot.Torchlight 3 is a dungeon crawler set in the Torchlight universe. Not a 0 neither, as generic arpg you are able to do arpg generic stuff to spend a while. A simple TL2 "copy-paste" would have been just nice as sequel, but isntead we got a mess that tried to use elements of the scrapped F2P MMO and TL mobile projects. Being a sequel to its great predecessor, TL2, T元 is a great dissapointment. The overall feel is like it could be a generic F2P mobile game, and not a good one. Despite the number of additions TL2 had more to offer anyway. All those feels like after-thoughts to try to add more building deepness avoiding to rework the classes itself. Sadly those additions are also very weak, The relic system is ok-ish, but again the skills are few and uninspired (upgrading them just boost their damage or their chance to proc) Pet is kinda situational and works just as a permanent buffer, and the Legendarium (wich allows u to extract and use skills from your items) is a really small addition. T元 totally fails at it with jsut a few skills per character (2 trees of 7 skills each or so) and the skills are all pretty generic and uninspired, aside some cool ideas (like the Railmaster train, wich is quite original) Devs claim the character building is not only related to class skill, but also their relic (powerful item wich provide few skills and a timed super-power) pet skills, and Legendarium. ARPGs are mostly about that, character speccing, choosing skills, min-maxing. But worst of all is the character building. ![]() You can´t build your gear on a "straight" way, instead you are forced to completely switch your equipment depending on the zone you´re visiting. The idea of "horizontal progression" was finally scrapped alongside the F2P-MMO model, going for a linear "ACt 1 zone1- Act2 zone2- Act3 zone3" progression, but still the different zones have enemies with specific damage type dealing, so in the end: You need specific and different gear for each zone, not only "higher level or better gear", but specific elemental protection. At first, when it was mean to be a F2P MMO, devs wanted to make different zones wich would recquire different gear to be faced, so on the first zone (goblin zone) you would use Fire protection gear, and when u moved to Zone 2 (Hyvid or insectoids area) you would need a totally different gear set focused on poison protection, the idea was make it non-linear so you could focus on a chosen zone and gear for it. Another great fail is the scrapped "horizontal progression" remains in the game. ![]() You have the "empty grind maps" wich could be found on a MMO, uninspired, bland, generic maps just meant for grind and fetch quests. ![]() The result is a plain dull game that even feels like a mobile game. Also it seems to use recycled elements of a mobile version. It´s main problem is that it was supposed to be a F2P MMO, and just on its later stages of development the devs decided to scrap it and release it as a "standard" game, single or multiplayer ARPG. If im wrong and A LOT changes (wich would mean an almost complete rework of the game) ill update this review. Played from closed alpha and previous installations (TL1&2) **Game is still on "Early Access", so im gonna leave aside technical issues and Played from closed alpha and previous installations (TL1&2) **Game is still on "Early Access", so im gonna leave aside technical issues and just comment on core elements wich are there to stay. ![]()
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